Minions of Steel

Minions of Steel

This is an independent RTS (with some FPS elements mixed in) game project which I am contributing coding work on (porting from Ogre 1.2 to 1.4, level/scene loading, input handling, collision detection, camera controls, etc). It is built on the Ogre3D game engine and uses a number of other components such as OIS for input, CEGUI for UI support, tinyxml for XML parsing, etc.

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